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Frequently Asked Questions (FAQ)

Please read our FAQ before you send any e-mail reporting problems.

Known issues about Most Realistic AI flightplans.
Can the user provide MRAI with timetables like they did before?
AI aircraft will not land or taxi to park. Is this an AI flightplan error?
Will the MRAI Install Wizard work with both FS2002 and FS2004 ACOF?
Things to check when you think something's wrong with the flight-plans?
Which flights are included?
Why are these schedules so realistic?
Which aircraft should I use with the schedules?
Why are there so few aircraft now at my home-airport?
Why is the cruise-altitude wrong for my country?
Why doesn't the flight have the exact same reg.number as the aircraft I saw on my local airport this afternoon?


Known issues about Most Realistic AI flightplans.
- There is a known time zone bug in FS2002/FS2004. The time zone and daylight saving time used in Flight Simulator will some places be different than in real life. To make these AI flight plans we had to use real life times. The result is that some flights may appear an hour early or an hour later than the time in the timetable. This may be a problem at airports outside of Europe and USA.
- The numbers of aircraft used by the AI routes may vary form the actual numbers of aircraft used by the airline. That?s because we have set a minimum turn around time for the AI flights. This will not affect the actual numbers of flight.
- These AI routes use the RVSM altitude standart for eastbound and westbound flights.
- It is hard to make good AI flight plans for airlines that also fly a lot of charter routes. We do not have any good charter timetable. This can cause some gaps between a couple of flights.
- There might be some inconsistency in the registration numbers used. We are not always able to find them, and some may end up wrong.
- Occasionally the timetable data used to generate the AI flight plans do not differ between some of the aircraft type used. In those cases we have randomly assigned the most likely aircraft.

Can the user provide MRAI with timetables like they did before?
No, we do not make schedules on request at the moment. It simply takes too much of our time.

AI aircraft will not land or taxi to park. Is this an AI flightplan error?
No, these problems are not related to our AI flightplans. AI Aircraft behaviour is controlled by each installed aircraft (ie "aircraft.cfg" and "AIR" file). Another problem is limited parking spots at major airports in FS2004. If all gates are full, the AI aircraft will disappear right after landing. You have to wait for a new version of AFCad before you can fix this.

Will the MRAI Install Wizard work with both FS2002 and FS2004 ACOF?
All AI flightplans available on this website is fully compatible with both FS2002 and FS2004. If you use the MRAI Install Wizard to install AI flight plans for FS2002 you have to manually run Traffic Tools using the files generated by the installer.

Things to check when you think something's wrong with the flight-plans?
We have got some feedback about errors in our AI schedules, but very often this is a user error. We advice you to fix your problems the following way:
- Please check the real airline timetable or at Amadeus to see if it actually is a wrong flight
- Read the rest of this FAQ
- Check that you do not have installed a duplicate set of flightplans for the same airline
- Make sure the AC# numbers are changed to match the AC# number in the aircraft.txt file
- Make sure you use the same sim title name in the aircraft.txt file as in the aircraft.cfg file
- Ask for help in our support forum.

Which flights are included?
We have produced all our AI schedules based on real life, up to date and complete timetables. When we generate a set of AI flightplans, every single flight form that timetable is included to the AI schedule. Every single flight will depart and arrive at the correct time according to this timetable. Sometime we do not manage to fit all flights, but we have included even these flights into a separate section at the bottom of our flightplans

Why are these schedules so realistic?

Fall 2002 Arnt Helge Haaland developed a program that can generate AI flightplans for FS2002. The program can read a certain type of timetable. Out of this timetable, the program finds, in a logical way, (dependent on place, time, aircraft and flight number) the best combination of AI-routes from the given timetable. Every flight ends up at the right airport so there is no use of dummy flights. The program calculates the heading and distance between two airports. Based on this information and the aircraft type, the program finds the best cruise altitude suitable for the flight. Even and odd flight levels are also calculated.

The development of this program has been going on for months. But the result has become so great that the compilation of a new AI flight plan only takes a couple of minutes. (It is great every time a new timetable arrives :-)

Which aircraft should I use with the schedules?
Because of the frame-rate-issue you should carefully select which aircraft you assign your schedules to. Generally speaking, you should really only use models and repaints for 3rd party aircraft designed to operate as AI. Take a look at the links to see recommended websites for AI aircraft models and textures.

Why are there so few aircraft now at my home-airport?

The number of aircraft in our schedules correspond to the exact number of scheduled flights to and from an aiport. If you check, every single flight to and from the airport will takeoff and land at the right moments, and with the right aircraft type. However, in real life, there will also be a lot of aircraft that are either, parked, at maintenance, flying cargo or flying charter-routes. These type of aircraft are not included in our schedules. We only include scheduled flights. There will also be a great amount of aircraft that are flown by other airlines, so you should make sure you install all the different airline schedules and aircraft that are available.

The first AI-routes available did not use weekly schedules, and many of them used one aircraft pr. leg, thus making the number of aircrafts unrealistic high. Today, we have come far from that type of schedules, not least thanks to new versions of TrafficTools by Lee Swordy.

Why is the cruise-altitude wrong for my country?
Currently all our AI routes follow the RVSM altitude standard for eastbound and westbound flights, using a 1000 feet separation. This is the altitude separation standard used in Asia, Pacific, Atlantic, Europe, Australia and North Canada. There have been some discussions whether we could change this into the 2000 feet separation for flights above FL290, which is the standard used in USA, South America etc. Since the RVSM standard seems to cover most parts of the world, we have to choose to follow that rule. (I have been told that USA will implement the RVSM rules by 2004.) Until Flight Simulator has been modified or we have redesigned our flightplans compiler, we will continue to make AI schedules using the RVSM rules.

Why doesn't the flight have the exact same reg.number as the aircraft I saw on my local airport this afternoon?
There have been some misunderstandings about the registration numbers used in our AI schedules. We do not know what specific airplane that flies the different flightplans and the registration numbers are randomly added. They are real and the aircraft types are correct, but the different flightplans may be flown by an airplane with another registration in real life.
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